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NUKER O.C.C (Duke Nukem OCC!)

By Proteus454 Check out his site at www.proteus454.freeervers.com

The warrior's dubbed "Nuker's" are the product of Radioactive augmentation, an experimental process used to create augmented soldiers that was shelved in favor of the more modern "Juicer" and "Crazy" augmentation. However, many governments have secretly kept working on it in the Rifts world, not to mention that it is plausible for any Late 20th/Early 21st century game [e.g: HU, Nightbane, etc.]. One of the most famous "Nuker" soldiers was "Duke Nukem", an archetypical Nuker to the core.

The basis of the project is to submit the subject to a battery of nuclear/radioactive treatments, followed by an intensive physical and military training program that enhances the body while it is still changing from the radioactive treatment, or "Baking". Being "Baked" alters the fundamental genetic structure of the subject, causing the skin and body to harden, becoming more resilient to damage and stress. It also altered the brain, geometricaly increasing reflexes and hand-eye coordination, as well as hardening the subject to bloodshed and fear. It even hit the hormone systems, resulting in a super-charged reproductive ability.

Unfortunately, it also had it's down-side. The sexual organs [testes or ovaries, depending on the subject], were the hardest portion hit, causing a massive hormonal overload. While this was in fact the cause of many of the positive effects, it also has the effect in men of amplifying "manly" aspects of the body and mind, specifically:

1. The voice drops by two Octaves, as well as becoming very raspy
2. A very Macho/Tough guy personality evolves, complete with spitting, cussing, etc.
3. The subject develops a chauvinist/nymphomaniac complex, beginning to suspect that sex is the only reason the opposite sex exists.

Similar effects have been documented in female Nukers, minus of course the dropped voice.

In any time period, Nukers are usually lone operatives, as their attitudes eventually make it somewhat difficult for them to cooperate with others for an extended period of time. They are, however, very good at what they do, and are usually highly loyal to whomever converted them to their present condition, or at least on amicable terms if it wasn't their government or ruler who did it. For some reason, they seem to invariably tend toward names of nobility for callsigns [eg. King Nukem, Queen Nukem, Sir, Lord, Lady, Duke, Duchess, Ace, Joker, etc.]


Nuker OCC

Nuker Powers

1. Super Endurance: Add 4D6X10 SDC, 4D6 HP, 2D6 to PE, and the nuker has an AR of 12. Can carry and lift either three times more than a normal person of equivalent PS and PE or what his Superhuman PS could support, whichever is more, lasting 25 times longer without fatiguing. Can
remain alert and at full efficiency for up to five days without sleep. Generally only needs 6 hours of sleep a day. Skin and Hair always have a very bronzed look. Also, immune to Radiation and its ill effects. Also, if using anything from NS&S, the Chi of a nuker is double normal.

2. Heightened Mental Endurance: Double ME [Minimum 20], and is +6 to save vs. Horror Factor, and Pain. Never shows ANY revulsion toward violence, bloodshed, torture or ANYTHING.

3. Increased Reflexes: Add 1D6 to PP, add +1 to Strike, Parry, and Dodge, +2 on initiative, and add 1 attack per melee.

4. General Physical upgrade: Add 3D4 to PS [Superhuman], 1D6 to Spd, and 2D4 to PB. Also, the body responds more readily to stimulus, so multiply any Attribute, SDC, or HP bonuses received through physical skills by 150% [1.5]. Note that this only applies to Physical skills chosen in the OCC skill section/Scholastic Skills, NOT OCC related or Secondary.

5. Enhanced Healing: Heals 10 times faster than the average human, +25% to save vs. Coma/Death.

6. Personality Alterations: As outlined above

Attribute Requirements: None, aside from a willingness to be "Baked".

P.P.E: 1D6+1 ["Baking" burns off most PPE]

OCC Skills:
Radio: Basic [+10%]
Streetwise [+10%]
Piloting [Five of Choice at 10%]
W.P [Six of Choice]
Wilderness Survival
Land Navigation
Select Five Physical Skills [+10% where applicable]
Hand to Hand: Expert [Can be upgraded for one physical Skill, or, traded in for a N&S martial art for Three Physical and two "Related" skills]

OCC Related Skills: Select seven other skills. Select two more at level three,and one at levels 6, 9, 12, and 15.

Communications: Any
Domestic: Any [But not likely]
Electrical: Basic Only
Espionage: Detect ambush, detect concealment, Intelligence, Sniper, and
tracking only [+5%]
Mechanical: Automotive or Aircraft only
Medical: First Aid or Paramedic only
Military: Any [+15%]
Physical: Any [+5% where applicable]
Pilot: Any [+10%]
Pilot Realated: Any
Rogue: Any [+10%]
Science: Basic Math only
Technical: Any
WP: Any
Wilderness: Any

Secondary: Select six secondary skills, without the bonuses listed above.

NOTE: When playing a Nuker in an HU game, use those Skill generation rules.

Equipment: [Rifts]: A suit of personalized Heavy MDC armor, a set of dress clothing, Tight fitting shorts/Cut-offs and Tank Top/Vest for everyday wear, 1D6 Rifle/Bazooka sized weapons [Type depends on where created], 1D4 Pistol sized weapons [as above], 1D4 close combat utensils [Knives, Hatchet, Chainsaw etc.], 3D6 Grenades, Huge-Ass BackPack, A weeks rations, and Bed Roll.

Vehicle can be anything non-magical, but Nukers vastly prefer "Macho" Machines, either Huge Tanks or Robots, or Really fast Souped-Up Hogs or Cars.

Money/Cybernetics: Has 2D6X100 in credit, and 2D6X1000 in black market items. Usually spends money on pleasure [Nudge nudge, wink wink] and weapons as fast as they make it. NO cybernetics!! Nukers think Bionics/Cybernetics are for wusses.

[Non-Rifts] As Super-Soldier/Experiment in HU2, or if not possessed, like a Normal person, or Soldier if they're working for someone, but add a $25,000 budget for buying weapons, and weapon related Items. Illegal and High-Tech Weapons are allowed [No-one DARE ask where He/She got them]


Conversion Notes: Can be substituted into HU2 as a super soldier like a Juicer or Crazy, with the usual conversions.