NUKER O.C.C (Duke Nukem OCC!)
By Proteus454 Check out his site at www.proteus454.freeervers.com
The warrior's dubbed "Nuker's" are the product of
Radioactive augmentation, an experimental process used to create
augmented soldiers that was shelved in favor of the more modern
"Juicer" and "Crazy" augmentation. However,
many governments have secretly kept working on it in the Rifts
world, not to mention that it is plausible for any Late 20th/Early
21st century game [e.g: HU, Nightbane, etc.]. One of the most
famous "Nuker" soldiers was "Duke Nukem", an
archetypical Nuker to the core.
The basis of the project is to submit the subject to a battery of
nuclear/radioactive treatments, followed by an intensive physical
and military training program that enhances the body while it is
still changing from the radioactive treatment, or "Baking".
Being "Baked" alters the fundamental genetic structure
of the subject, causing the skin and body to harden, becoming
more resilient to damage and stress. It also altered the brain,
geometricaly increasing reflexes and hand-eye coordination, as
well as hardening the subject to bloodshed and fear. It even hit
the hormone systems, resulting in a super-charged reproductive
ability.
Unfortunately, it also had it's down-side. The sexual organs [testes
or ovaries, depending on the subject], were the hardest portion
hit, causing a massive hormonal overload. While this was in fact
the cause of many of the positive effects, it also has the effect
in men of amplifying "manly" aspects of the body and
mind, specifically:
1. The voice drops by two Octaves, as well as becoming very raspy
2. A very Macho/Tough guy personality evolves, complete with
spitting, cussing, etc.
3. The subject develops a chauvinist/nymphomaniac complex,
beginning to suspect that sex is the only reason the opposite sex
exists.
Similar effects have been documented in female Nukers, minus of
course the dropped voice.
In any time period, Nukers are usually lone operatives, as their
attitudes eventually make it somewhat difficult for them to
cooperate with others for an extended period of time. They are,
however, very good at what they do, and are usually highly loyal
to whomever converted them to their present condition, or at
least on amicable terms if it wasn't their government or ruler
who did it. For some reason, they seem to invariably tend toward
names of nobility for callsigns [eg. King Nukem, Queen Nukem, Sir,
Lord, Lady, Duke, Duchess, Ace, Joker, etc.]
Nuker OCC
Nuker Powers
1. Super Endurance: Add 4D6X10 SDC, 4D6 HP, 2D6 to PE, and the
nuker has an AR of 12. Can carry and lift either three times more
than a normal person of equivalent PS and PE or what his
Superhuman PS could support, whichever is more, lasting 25 times
longer without fatiguing. Can
remain alert and at full efficiency for up to five days without
sleep. Generally only needs 6 hours of sleep a day. Skin and Hair
always have a very bronzed look. Also, immune to Radiation and
its ill effects. Also, if using anything from NS&S, the Chi
of a nuker is double normal.
2. Heightened Mental Endurance: Double ME [Minimum 20], and is +6
to save vs. Horror Factor, and Pain. Never shows ANY revulsion
toward violence, bloodshed, torture or ANYTHING.
3. Increased Reflexes: Add 1D6 to PP, add +1 to Strike, Parry,
and Dodge, +2 on initiative, and add 1 attack per melee.
4. General Physical upgrade: Add 3D4 to PS [Superhuman], 1D6 to
Spd, and 2D4 to PB. Also, the body responds more readily to
stimulus, so multiply any Attribute, SDC, or HP bonuses received
through physical skills by 150% [1.5]. Note that this only
applies to Physical skills chosen in the OCC skill section/Scholastic
Skills, NOT OCC related or Secondary.
5. Enhanced Healing: Heals 10 times faster than the average human,
+25% to save vs. Coma/Death.
6. Personality Alterations: As outlined above
Attribute Requirements: None, aside from a willingness to be
"Baked".
P.P.E: 1D6+1 ["Baking" burns off most PPE]
OCC Skills:
Radio: Basic [+10%]
Streetwise [+10%]
Piloting [Five of Choice at 10%]
W.P [Six of Choice]
Wilderness Survival
Land Navigation
Select Five Physical Skills [+10% where applicable]
Hand to Hand: Expert [Can be upgraded for one physical Skill, or,
traded in for a N&S martial art for Three Physical and two
"Related" skills]
OCC Related Skills: Select seven other skills. Select two more at
level three,and one at levels 6, 9, 12, and 15.
Communications: Any
Domestic: Any [But not likely]
Electrical: Basic Only
Espionage: Detect ambush, detect concealment, Intelligence,
Sniper, and
tracking only [+5%]
Mechanical: Automotive or Aircraft only
Medical: First Aid or Paramedic only
Military: Any [+15%]
Physical: Any [+5% where applicable]
Pilot: Any [+10%]
Pilot Realated: Any
Rogue: Any [+10%]
Science: Basic Math only
Technical: Any
WP: Any
Wilderness: Any
Secondary: Select six secondary skills, without the bonuses
listed above.
NOTE: When playing a Nuker in an HU game, use those Skill
generation rules.
Equipment: [Rifts]: A suit of personalized Heavy MDC armor, a set
of dress clothing, Tight fitting shorts/Cut-offs and Tank Top/Vest
for everyday wear, 1D6 Rifle/Bazooka sized weapons [Type depends
on where created], 1D4 Pistol sized weapons [as above], 1D4 close
combat utensils [Knives, Hatchet, Chainsaw etc.], 3D6 Grenades,
Huge-Ass BackPack, A weeks rations, and Bed Roll.
Vehicle can be anything non-magical, but Nukers vastly prefer
"Macho" Machines, either Huge Tanks or Robots, or
Really fast Souped-Up Hogs or Cars.
Money/Cybernetics: Has 2D6X100 in credit, and 2D6X1000 in black
market items. Usually spends money on pleasure [Nudge nudge, wink
wink] and weapons as fast as they make it. NO cybernetics!!
Nukers think Bionics/Cybernetics are for wusses.
[Non-Rifts] As Super-Soldier/Experiment in HU2, or if not
possessed, like a Normal person, or Soldier if they're working
for someone, but add a $25,000 budget for buying weapons, and
weapon related Items. Illegal and High-Tech Weapons are allowed [No-one
DARE ask where He/She got them]
Conversion Notes: Can be substituted into HU2 as a super soldier
like a Juicer or Crazy, with the usual conversions.