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Zorg Industrie's ZF-1

 

 

Zorg Industries ZF1 Multigun

By Brisco

Based on The Fifth Element

By Brisco

This gun is a large rifle. When not in use, it encases itself in a sensor resistant protective shell. The gun has many features, and they are controlled by a pushbutton near the trigger. When a button is pushed, the corresponding weapon is selected (selecting a new weapon is not considered an action). The features are the following: a repeating rifle, a net, a flamethrower, an icer, micro-missiles, darts, a "replay" function, and a self-destruct mechanism. (Note: the self-destruct is not controlled by the buttons. It is explained later). The gun is removed from its casing by simply touching it, and it returns to the casing after not being used for 5 minutes. The gun, while in the, casing may be used to parry attacks, but it may damage the gun. Click here for another pic of the ZF1 in action.

Casing

MDC: 25

Sensor resistant: +50% to conceal the weapon.

Gun

The gun is a repeating MDC machine gun

Range: 1000 feet

Ammo: 50

Damage: 1D6 MDC for a single shot; 1D6x10 for a burst of 10

Net

The weapon will launch a net to entangle opponents.

Ammo: 5

Range: 25 feet

Damage: Entanglement; no actions until disentangled*

* To become disentangled, a person must make a roll vs his PP-5 or 8, whichever is higher.

Flamer

A flamethrower (duh).

Range: 20 feet

Ammo: 15

Damage: 3D6 MDC and a 75% chance that the target is on fire (damage continues until fire is put out)

Icer

An ice-thrower.

Range: 20 feet

Ammo: 15

Damage: 3D4 MDC and the person is "frozen"*

* -3 to strike, parry, dodge, roll with punch/fall/impact, pull punch, entangle (and any I left out)

Micro-Missiles

Really small explosives with some nice propulsion systems.

Range: 1000 feet

Ammo: 10

Damage: 1D6x10+10 to a 3 foot radius

Darts

Darts come in two varieties: gas and exploding head.

Range:20 feet

Ammo: 10 (5 of each)

Damage: Gas: anyone within 5 feet of the target is -3 to strike, parry, and dodge for 2 melees. Explosive: 4D6 MDC to a 4 foot radius.

Replay

This is a really cool feature. It uses the ammo and damage of the regular gun. After an object or person is his, this feature makes it easier to hit it again. It also makes it so the shooter can be facing any direction to shoot the previously hit target (no penalties for wild shots).

Bonus: +10 to strike the most recently hit target.

Self-Destruct

This feature is controlled by a small red button on the bottom of the weapon. It can be set to explode anywhere from 2 actions (can be used as a grenade) to one minute later. This causes the complete and utter destruction of the gun.

Damage: 3D6x10 MDC

Radius: 30 feet

Cost: 500,000 Credits